Budget Dev pt 1 - Concept


For those who want to make their own Visual Novels, the whole process can seem intimidating. Especially if you don't know where to start, or what tools to use, and on and on. So hopefully, in this series of posts on our Sponsus, we can help answer some of those questions by running through our own process and what tools we've used. Especially so considering Cry was made on a particularly tight budget, so most of our process involved free software like Audacity, or GIMP.


If you'd like to get a closer look at how we made things happen. Subscribe to our Sponsus for regular dev updates, sneak peaks, and tutorials on developing on a budget! As an added bonus, if you're supporting us on Sponsus you'll get free access to each new chapter of Cry as it releases!

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